![]() Nevertheless, when reaching Stress level 10, the chances of getting Resolute are only 20%, while Meltodwn has an 80% chance. Also, it will add two affinity pips with other Heroes and a Positive Quirk. On the other hand, Resolute will heal the Hero for 50% HP, increase Death Blow Resistance by 15%, Debuff Resistance by 50%, and Stress Resistance by 40%. Meltdown will reduce your Hero’s HP to 10%, reduce their Death Blow Resistance by 15% and their Affinity pips with other Heroes by 3, and add a Negative Quirk. Level 10 Stress: 80% chance to cause Meltdown, 20% chance to cause Resolute.Levels 4-9 Stress: Negative Banter between Heroes.Here are the effects of Stress based on its level: It ranges from levels 0-10, with zero being the lowest and thus the best one, and ten being the highest and the worst possible scenario. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.The Stress level of each hero is important for their performance in combat. Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon.
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